To gar you ken and know me clear
I shall you show examples sere

Prior modern productions of medieval plays have often come off as flat, messy, dry, preachy.

But the people of medieval York must have had good reason to want to do these plays over and over from year to year! We believe the problem is not in the medieval texts, but in the modern habits (including misconceptions about medieval performance) that playmakers keep bringing to them, which sap them of their beauty, their fun, their life.

So we are collaboratively developing a set of specific creative practices that resist, peel back, or counterbalance modern theatrical habits.

We’re not going to choose between making our revival of the York Plays accurate and making them entertaining and compelling. We’re here to find that sweet spot where historically rigorous production choices are the most entertaining and compelling choices, where what is most exciting to watch and to do is what is most accurate (that’s actually the primary research question our academic organizers are here to work through).

Below is the current list of the creative commitments that will serve as the guide for us all in finding this sweet spot — click on each commitment below to expand it into deeper and more specific thinking, all of which we’re positioning in public view. Each of the ideas below is based in new or ongoing research into medieval plays, records, and practice, many of them inspired by Mary Overlie’s Six Viewpoints Theory and Practice (we’ve already started testing out some of these ideas in practice — starting in New York, in October 2023’s Six Viewpoints Immersion). We’ve left the research references out for space, but contact us if you’d like to learn more.

HOW WE PLAY MEDIEVAL PLAYs

Hear ye, etc.: We command, on the king's behalf, and the mayor's, and the sheriffs of this city, that no man go armed in this city with swords nor with Carlisle axes, nor any other defences, in disturbance of the king's peace and the play, or hindering of the procession of Corpus Christi… and those men that bring forth pageants, [we command] that they play at the places that are assigned thereto, and nowhere else, on the pain of forfeiture [of fees] to be raised [according to] what is ordained [therefore], that is to say, 40 shillings... And that all types of craftsmen that bring forth their pageants [do so] in order and course, by good players, well arrayed and openly speaking, upon pain of losing 100 shillings, to be paid to the chamber, without any pardon. And that every player that shall play be ready in his pageant at a convenient time, that is to say, at the midhour between four and five of the clock in the morning [yes, the call time was 4:30 AM], and then all other pageants fast following, each one after the other as their course is, without tarrying, on the pain of making [payment] to the chamber, 6 shillings and 8 pence. (From the proclamation ahead of York’s performances, 1415 version, with the final two sentences added in the 1510s or 20s)

We won’t be following medieval York’s proclamation to its players entirely to the letter (please do leave your Carlisle axes at home, though!), but as a motley gathering of multiple teams, we’ve been developing a set of shared ideas and values. Like medieval York’s guilds, each of our teams — which are led variously by academics, actors, re-enactors, historians, students, professional theatremakers, anarcho-experimental players, and many others — is free to develop its own style and aesthetic. But the ten commitments below summarize the common ground that is emerging from our collaborative push-and-pull: basic ideas of medieval performance that we’ll all play through and play with for York 2025. Clicking on each item will expand it into much deeper and more specific hashing and thinking — the expansions are mainly there for participants’ reference, but curious spectators are welcome to take a look!